Calendar An icon of a desk calendar. Cancel An icon of a circle with a diagonal line across. Caret An icon of a block arrow pointing to the right. Email An icon of a paper envelope. Facebook An icon of the Facebook "f" mark. Google An icon of the Google "G" mark. Linked In An icon of the Linked In "in" mark. Logout An icon representing logout. Profile An icon that resembles human head and shoulders. Telephone An icon of a traditional telephone receiver. Tick An icon of a tick mark. Is Public An icon of a human eye and eyelashes. Is Not Public An icon of a human eye and eyelashes with a diagonal line through it. Pause Icon A two-lined pause icon for stopping interactions. Quote Mark A opening quote mark. Quote Mark A closing quote mark. Arrow An icon of an arrow. Folder An icon of a paper folder. Breaking An icon of an exclamation mark on a circular background. Camera An icon of a digital camera. Caret An icon of a caret arrow. Clock An icon of a clock face. Close An icon of the an X shape. Close Icon An icon used to represent where to interact to collapse or dismiss a component Comment An icon of a speech bubble. Comments An icon of a speech bubble, denoting user comments. Comments An icon of a speech bubble, denoting user comments. Ellipsis An icon of 3 horizontal dots. Envelope An icon of a paper envelope. Facebook An icon of a facebook f logo. Camera An icon of a digital camera. Home An icon of a house. Instagram An icon of the Instagram logo. LinkedIn An icon of the LinkedIn logo. Magnifying Glass An icon of a magnifying glass. Search Icon A magnifying glass icon that is used to represent the function of searching. Menu An icon of 3 horizontal lines. Hamburger Menu Icon An icon used to represent a collapsed menu. Next An icon of an arrow pointing to the right. Notice An explanation mark centred inside a circle. Previous An icon of an arrow pointing to the left. Rating An icon of a star. Tag An icon of a tag. Twitter An icon of the Twitter logo. Video Camera An icon of a video camera shape. Speech Bubble Icon A icon displaying a speech bubble WhatsApp An icon of the WhatsApp logo. Information An icon of an information logo. Plus A mathematical 'plus' symbol. Duration An icon indicating Time. Success Tick An icon of a green tick. Success Tick Timeout An icon of a greyed out success tick. Loading Spinner An icon of a loading spinner. Facebook Messenger An icon of the facebook messenger app logo. Facebook An icon of a facebook f logo. Facebook Messenger An icon of the Twitter app logo. LinkedIn An icon of the LinkedIn logo. WhatsApp Messenger An icon of the Whatsapp messenger app logo. Email An icon of an mail envelope. Copy link A decentered black square over a white square.

Review: Afro Samurai (PS3)

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Despite a slightly shallow nature, six-plus hours of kaleidoscopic action make Atari’s new release worthy of a week’s rental.

Afro Samurai is a serialised comic strip turned into a popular and award-winning animated series. The strip was inked by Takashi Okazaki, who spent his teenage years learning to draw African American characters from blaxploitation films and literature. Afro Samurai is now a video game, and it shares the bad-tempered animation and bloodlust of its predecessor with us nervous types, who should probably not be playing it.

As the result of a heavily stylized Yojimbo-cum-Dolomite art direction, it looks superb. The characters have a gleeful cartoon feel about them, it’s colourful to a fault, and the player character uses the blood on his sword as a gruesome paintbrush. I found myself making favourable comparisons with Okami, my favourite Nintendo Wii title.

The health and boost display are great, because everything a player needs is represented in the animation: blood on the screen replaces a combo metre, characters look tired and bloody when almost beaten, and powers can be activated when Afro Samurai’s pendant glows.

Sound is sampled directly from the TV programme and seems crisper than its DVD companion. Having played the game on PS3 before Xbox 360, I did note that the Bluray seemed to suit the music more than its Microsoft counterpart on a 5.1 system. However, this is a small thing, as the music style and area effects are compelling.

In combat, the player character follows the familiar path of war trodden by genre champions like Devil May Cry (2001). Button combinations and their effects are imparted to the player on a very relaxed learning curve, to the extent that I felt like the game was doing a bit of hand-holding. This x-y-b-y mechanic seems to be a little on the old side, there are terrible platforming sections and the action does not seem to bear the story too well.

Summary: It is a poor “game” when you apply to it the standards of some beat-em-ups, but the visuals are enough to get around this.

Weaker: Wu-Tang Taste the Pain (1999)Stronger: God Hand (2007), Marvel vs Capcom (1998)