A Dundee man who invented an app to turn your mobile phone into a set of DJ’s turntables has hit the top of the charts.
Scott Hobbs, 28, works for Native Instruments in the company’s Los Angeles office.
He was lead designer on the firm’s latest app, iMaschine 2, which allows users to record and create their own music on their iPhones.
It reached the top of the US App charts the day after its release earlier this month.
Remarkably, the day the app topped the charts, the second and third spots in the chart were taken by Minecraft apps the games whose console versions have been developed in Dundee.
Scott was born in Dundee and attended Grove Academy before going on to study innovative product design at Duncan of Jordanstone College of Art.
He graduated in 2008 but in his final year created the design for Attigo Turntables, a touch-screen turntable app for aspiring DJs that would allow users to manipulate sounds just as a DJ would with vinyl.
“Attigo was born out of my love of music, DJing, technology and design,” he said.
“I was particularly interested in touch screens at the time, and was lucky enough to have the opportunity to combine the technology with my passions.”
The design was enough to get Scott noticed and after graduation he was hired by LA firm Stanton. He worked in Dundee for three years before joining Native Instruments, one of the world’s leading manufacturers of DJ equipment, in 2010 and moving to Berlin.
Scott then moved to LA where he has continued working on Native Instruments on their mobile applications Traktor DJ and now iMaschine 2.
Meanwhile, another Duncan of Jordanstone graduate has won a Scottish Bafta for real-time strategy game Distant Star: Revenant Fleet.
Paul Scott Canavan graduated in 2007 and is now the lead artist at digital entertainment company Blazing Griffin, who created the game.
Paul was art director on Distant Star, in charge of creating the visual style and designing the assets and video content for the game.
A spokesman for Blazing Griffin said: “A lot of hard work went into producing the game and we’re pleased that we were also able to take on a lot of input from players during Early Access.”